PREVIEWS: AUG19

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GENKOSHA

BARON UEDA WORKS COLLECTION EYES SC

(A) Baron Ueda

The first collected works of the illustrator Baron Ueda. A selection of Baron Ueda's most praised pieces from his 20-year career. His trademark is the spiral eyes of his characters, which was also seen in the interactive psychological game Werewolf. He currently holds exhibitions and displays his work at galleries, as well as designing large panels and wall art for stores and corporate booths.

FABULOUS KANO COSPLAY WORLD SC

A fabulous cosplay photography collection by the Kano Sisters. The dazzling Kano Sisters put their exquisite figures to full use in this collection, produced by the amazing Kyoko Kano and featuring a blend of authentic costumes, make up and poses fused to perfection to form the ultimate in photographic beauty. The Sisters are not known as cosplayers, and this compilation originally began as a hobby of Mika Kano. The result is a work all too fabulous to be called a mere hobby, and one to be remembered in cosplay history.

LILIUM YURIKO ISHII ANIMATION WORKS SC

(A) Yuriko Ishii

The first collection of works by Yuriko Ishii, Character Designer and Chief Animation Director of the popular anime Maquia: When the Promised Flower Blooms, Nagi-Asu: A Lull in the Sea, Kuromukuro, Another and Persona: Trinity Soul. This is a collection spanning over 20 years of key visuals, package illustrations and illustrations published in magazines. Includes work from Shirobako, Hanasaku Iroha: The Colors of Blooming and Canaan, on which Ishii worked as an animator, and also illustrations of original characters. Also includes roughs and original sketches for Nagi-Asu: A Lull in the Sea, published here for the first time.

SCULPTORS 01 SC

This book brings together the finest work and technique of the most talented creators in the figure, game, advertisement, film and art industries. Contains newly published work from both creators who prefer to work manually and creators who work digitally, with designs, sketches, and descriptions of the creative process that usually become unavailable once the product goes on sale.